Welcome to the Wilderness Guardians Rules and Requirements topic.
Please make sure you read all of the sections below thoroughly!
Once you have finished reading, you are free to post your introduction.
Remember that this is just a guideline.
You should apply these rules to your time in WG using common sense.
The requirements below exist to ensure that every member has the skills needed to gain the most from this clan.
You must meet the requirements for at least one version of the game to join.
Note that if you wish to, you may join WG on both OSRS and RS3.
OLD SCHOOL RUNESCAPETo apply for PvP events as a Main and optionally non-PvP you must have:100+ Combat with 85+ Magic and 85+ RangedTo apply for PvP events as a Zerker (40 to 45 defence) and optionally non-PvP you must have:95+ Combat with 85+ Magic and 85+ RangedTo apply for non-PvP events only you must have:1250+ Total Level
If you do not yet have one of these requirements you may find our Training Guide
No level requirements; see below for conditional requirements
CONDITIONAL REQUIREMENTS for ALL MEMBERS
1. You must not be a member of another PvP-based clan on any version of RuneScape.
2. Your most recent clan must not be a disreputable clan.
3. As a mark of respect your most recent clan cannot be Vanguard, our allies, unless this was more than 3 months ago.
4. You must connect to our Discord
server during important events. No download is required.
5. You must be in regular contact with the clan and attend events on a regular but casual basis.
6. You must have fighting equipment ready for use at all times unless applying for a non-PVP rank.
TRANSFERRING between Guardian (PVP) and Guildsman (non-PVP)
If later a non-PVP member (Guildsman) realises they are interested in PVP (or vice versa), they can request a transfer by speaking to any Leader or Advisor, and we will discuss it with you to make sure it's the right decision, and change your rank accordingly.
- The clan is famous for its integrity and is trusted by Jagex, and we ask your help in keeping our honourable reputation intact.
- We are particularly strict on botting, real world trading (except bonds) and scamming (including scamming non-clan members). Please do not do any of these things as it can lead to expulsion.
- In certain rare cases, rule-breaking must be facilitated, specifically in the case where clan members are in fact encouraged to advertise our forums in-game. Due to our healthy relationship with Jagex, encouraging people to find WG externally will not lead to any blemish on your account.
- This means no flaming, spamming or begging. Trolling the forums and excessive negativity are particularly frowned upon.
- Courtesy must also be shown to non-clan members, INCLUDING clans and individuals who have flamed or baited us.
- We celebrate equality and diversity, and do not permit racist or homophobic remarks, even in jest.
- If a person offends you, and you insult them back, you will both be held accountable regardless of who started it.
- Some members are more sensitive than others; before joking at them, be sure they are comfortable with it
- If a guest joins our public Discord channel or Clan Chat, please do acknowledge them.
- Any actions which may cause harm to our name and reputation, especially in public, will not be tolerated.
- Do not publicly talk about sensitive clan information such as event times or material from private forums. The most common public interfaces are #wg_lobby on Discord and wg_cc on RS.
- You are responsible for your forum, Discord and RuneScape accounts, even when it has been used by someone else. If someone uses your account to spy on WG, you are accountable.
- Assume private conversations are confidential unless all participants consent to sharing it.
- Do not invite people to our private events without the agreement of the event's leader.
- Our leaders are very respectful to their members, but please follow their instructions when asked.
- All non-leader ranks are equal; a higher member rank (eg. Elite Guardian) does not have authority over lower ranks (eg. Initiate Guardian).
- Eventmasters have authority over Warlords in non-wilderness events, and vice-versa in wilderness events.
- All decisions are made by the Leaders and advised by the members, and majority does not rule.
- You are not allowed to join other clans while you are a member of WG.
- Our clan has a broad range of events, including PVM, skilling and social events in addition to our PVP routine, so there is no need to supplement your membership by joining another clan.
- The usual policy of this clan is that you can choose your level of commitment, and attend what you like.
- There are a few exceptions: If Guardians (PVP members) are in-game when a planned PvP event is happening, you are expected to come and assist WG. Planned means it has been posted on these forums in advance.
- We expect Guardians (PVP members) to attend a weekly raid (PK trip) unless pre-occupied in real life. We assume that three consecutive absences without notification means you have left the clan.
- Periods of inactivity are fine, but please post a notification topic so that you are not caught in one of our regular inactivity sweeps.
- As a general rule, it is a good idea to visit the forums daily to check for major announcements. If you cannot afford this time, twice a week is adequate.
- If you are unable to view the clan's forums twice a week, you should post a topic of inactivity to say so. This inactivity must be short-term (usually no longer than a month).
- RS3 members may not leave the clan's CC while playing RS3.
- OSRS members should join "WG_CC" while playing.
- Do your very best to make a habit of also joining the clan's Discord server when you are playing RuneScape.
CODE OF HONOUR
There is a special subset of rules for our PVP members (Guardians) and how we as a clan behave in the wilderness.
You are also urged (but not required) to follow our code of honour on your own, outside of clan events.
We believe that we must embody the behaviour of the PKing community as we wish to see it.
Furthermore, as a clan we show honour even to those who treat us dishonourably, and we are renowned for our integrity.
- Tensions run high in the wilderness and PKers can be rude, but WG members always speak respectfully and never slander other individuals or clans in the wilderness or on public message boards.
- This rule tests even the nicest members, so please do not underestimate what we ask of you when everyone else behaves rudely.
- Fights between clans can get easily ruined by crashers. We don't like it happening to our wars, so we would never do it to anybody else.
- If two clans meet by coincidence, we are able to join in. However, telling the difference between a skirmish and a planned fight is difficult and best left up to the warlords.
- Spies create distrust and hurt a clan's community. It has happened to us and we would not wish it on another clan.
- There is one exception. If we are being spied on and our events are getting crashed, we will send a "counter-spy" as a last resort to try and weed out our spy.
- Scouting the wilderness with low-level accounts is not considered spying
- Sometimes new members may accidentally break rules (usually by running out of bounds or bringing a prohibited item), and we are usually lenient with this, but as you accumulate experience you will be expected to strictly honour the rules of the fight. They are there for fairness.
- If the other clan cheats, we do not cheat back; we continue fighting honourably. If their cheating gives the opponent too big an advantage, we simply walk away from the battle.
- In many situations the outcome of a fight can be determined by a single member, and fleeing a battle is betraying your clan. If we are vastly overpowered, a warlord may call a retreat. Until the retreat is called, assume that we are engaging the opponent.
- In planned fights, retreats are never permitted as it is usually a fight to the last person standing.
- "Welfare PKers" who wear cheap equipment with high damage (also known as "raggers") are very annoying to encounter in the wilderness, and we do not endorse this behaviour. When we are in the wilderness and another PKer kills us, they should be rewarded for their risk.
- More importantly, "ragging" makes the clan weaker in battle and our members will die faster. A strong clan is a well-equipped clan.
- If attacked by "raggers", we usually leave the area promptly as there is little to nothing to be gained from killing them.
- The clan has a very old (13 years) policy of anti-RPKing (ARPK), which means killing only other PKers and leaving everyone else alone. Due to an increase in clan and PKer activity following the OSRS Wilderness rejuvination we have decided to reimplement this policy.
- The policy was originally implemented to encourage fairness as skillers and PvMers are grossly overpowered by clans, and best left to solo PKers (for the benefit of the "food chain")
- Occasionally a Raid leader may decide to ignore this rules. Unless explicitly stated please assume that every Raid is ARPK.
- Outside of events you may kill PvMers/skillers.
- Bringing down a player in the wilderness is usually a team effort, and we expect you to divide your kill according to what you think is fair.
- You may keep all the loot if you wish, but remember that this will make people reluctant to share their kills with you in the future. Our clan operates best when we share.
- We very strongly suggest that if everyone were to get 1m or more from a kill split that you split it between the clan, giving more to the TBer than others.
You have certain rights that nobody can take away from you.
Despite the rules mentioned above, there are things that a leader cannot restrict.
You will have these rights at all times.
- If you don't like what the leaders are doing, you will never be punished for saying so. We will not show bias against you on a professional level if you speak out, as long as you are polite. If you flame, this breaches our rule about showing courtesy.
- We cannot stop you from leaving, and if you choose to leave, we will remove you from our member list.
- Once you post a leaving topic, you are given three days to reconsider or follow through. Advisors and Leaders must post two weeks notice before they resign.
- All individual events are optional, with one minor exception: Guardians (PVP members) must attend fights that have been planned more than five days in advance unless you are occupied in real life. If you are occupied in real life, you have to at least post on the sign-up sheet saying so. For shorter preparation fights, you must attend if you are online.
- You will never be forced to sacrifice your real life commitments for this clan.
- You may also leave an event at any time. However, you have to have been part of the event for a reasonable amount of time to be counted in attendance.
- WG will never demand you give GP or IRL money.
- However, you are required to have the appropriate equipment for an event. If you don't have the necessary equipment, you may be excluded from the event
- You may be friends with whoever you wish, including enemies of the clan.
- However, we ask that you be extremely careful not to leak them any sensitive information.
For further clarification on these rules, please consult a Leader or Advisor, and seek clarification when reviewing your application.