Well VR was not really active, no planned events except a war that only pulled 19 people, a pk trip that got cancelled and a 5 v 5 tourney that i missed. Also the multi clanning was a pain in the arse cause most of their members are in SV or another clan. For example the war i mentioned above got crashed by both SV and JaJa 6 of the VR members who attended the war couldnt attack SV because they are also SV members, 3 of them left immediately to go pk with SV. 6 hours later Cera S6 who leads VR was out pking with SV, like wtf is that all about??
the leaking thing was that i was sitting on discord with Mask, Donk and a couple other people we were out with the 1750s cc and we saw VR and Mask asked why i wasn't out with them and i told "because they only have...*checks Teamspeak* 11 people" and my mic activated on TS and someone heard me say that they had 11 people and then leave Ts and they kicked me for it.
A lot of people nowadays pm me about if they should stake their bank.
I went from 40m to 2.2b bank, that is true. But....
First of all, I went to dueal arena, becuz I was drunk af. I don't remember a single duel. I wouldn't go there otherwise (becuz most of times you will end up with nothing).
Second thing - I was ready to loose my bank. My idea was to "loose all and train runecrafting". But, sadly I got lucky.
Third and most important thing - I WOULD NEVER QUIT OsRs. Most of people who stake their banks and loose - quit. Just dont risk it, if you're not ready to play after that.
Sabre Ghost's Quick Pure Questing/Training Order
Step by Step - Efficient Quest and Skilling Order!
A few people in #osrs asked me to make a quick pure guide. Imagine we're on a PK trip and our lowest level is getting hit by pures. We all log out, and log in on 10-15 pures. BOOM!! FREE LOOT!!!
If you guys want more details feel free to PM me or search on Youtube. I have a lot of experience questing/leveling accounts over the years and I've done these kind of quest sequences like 10-15 times. This guide is supposed to be straight to the point with only the bare bones info for quick step by step.
Both F2P and P2P starting methods are focused on unlocking minimal cost splashing so you can constantly splash while you're AFK in between quests and training strength/ranged. Unlocking 40 ranged for d'hide vambs will allow you to get the negative mage bonus necessary (-65) to splash every spell while wearing vambs and full iron with a Smoke staff. Getting P2P straight away is more efficient and faster, but starting out in F2P is nice if you don't want to buy a bond until you really want to grind. It will allow you to splash your magic pretty high before you get members.
Remember, this guide is the efficient quest and training order to create a sick PKing pure with minimal effort. So if you want Mith gloves, Crystal Bow, Anchor, etc. then do some of your own research in addition to this.
Let's get started with the basics!
Starting out in F2P:
Starting out in P2P:
43 Prayer
Train: Dragon Bones at Gilded Altar/Wildy Altar until level 43.
Don't train past 43 until you know you've done all the prayer quests you want... you don't want to end up with a weird prayer level depending on if you want 45 or 52. View the OSRSWiki page: http://oldschoolrunescape.wikia.com/wiki/Quest_experience_rewards#Prayer for quest XP rewards by skill type to make sure. For example the Ancient Mace quest gives 3k prayer xp. I'll put that quest line near the bottom.
40 Ranged + Ava's Attractor
Quest: Dwarf Cannon
Train: Cannon Rock Crabs inside Relekka until 40-50 Ranged.
OR
Train: Shortbow/Oak Shortbow on Chickens until level 10 Ranged.
Train: Oak Shortbow on Cows until level 20 Ranged.
Train: Mithril Darts on Sandcrabs/Slayer Task until level 30 Ranged.
Train: 18 Slayer
Train: 19 Crafting
Train: 35 Woodcutting
Quest: The Restless Ghost (Reward: 1.1k Prayer)
Quest: Ernest The Chicken
Quest: Priest In Peril (Reward: 1.4k Prayer, DT Req)
Quest: Animal Magnetism (Req: 18 Slayer, 19 Crafting, 35 Woodcutting, 30 Ranged)
Train: Mithril Darts w/ Attractor on Sandcrabs until level 40 Ranged.
Range XP Reward Quests (I wanted to mention these here so you don't waste time getting 40 - 50 range tediously, when these quests can save a lot of time. Just do these quests at the right time for training efficiency with Agility/Thieving)
Quest: Horror from the Deep ( is best done at 40~ ranged to take advantage of XP reward. It has an agility req with an efficient order. Do it after The Grand Tree. See below.
Quest: Temple of Ikov is best done at 40~ ranged to take advantage of XP reward. It's a req for Desert Treasure, but it has a thieving req with an efficient order. See below.
Splashing
Quest: Imp Catcher (875 Magic)
Quest: Witches Potion (325 Magic)
Train: Strike Spells until level 13 Magic. (You could skip Imp Catcher and Witch's Potion if you want to just splash Air/Water/Earth Strike until level 13)
Splash: Whenever you're AFK, splash Fire Strike with a Smoke Staff.
It's best to have a high mage level so you can kill all these quest bosses very easily. Might as well splash to 75 for fire wave early on, and use Smoke Staff and Occult necklace!
Melee Quest Order (with Horror from the Deep thrown in for efficiency)
Quest: Waterfall Quest (Reward: 13.7k Attack and Strength, DT Req)
Quest: Witches House (Reward: 6.3k HP)
Quest: Vampire Slayer (Reward: 4.8k Attack)
Quest: Tree Gnome Village (Reward: 11.4k Attack)
Quest: Fight Arena (Reward: 12.1k Attack, 2.1k Thieving)
Train: 20 Agility
Quest: The Grand Tree (Req: 20 Agility (w/ Summer Pie) - Reward: 7.9k Agility (should get you lv 20 - 29 Agility), 18.4k Attack, 2.1k Magic)
Train: 29 - 30 Agility
Quest: Horror From the Deep (Req: 30 Agility (w/ Summer Pie), Barcrawl - Reward: 4.6k Magic, Strength, Ranged)
Quest: Death Plateau (Reward: 3k Attack + Climbing Boots, DT Req)
Quest: Mountain Daughter (Reward: Bearhead, The Kendall NMZ Training Boss, 2k Pray, 1k Attack)
Road to Desert Treasure
Quest: Druidic Ritual
Quest: Doric's Quest (Reward level 10 Mining)
Quest: The Knight's Sword (Requires 10 Mining - Reward level 29 Smithing)
Train: 10 Fletching
Quest: Tourist Trap (Requires 10 Fletching, 20 Smithing - Reward: Using both 4.6k Lamps on Thieving gets you level 27)
Train: Thieving level 27 - 30
*Optional quest The Feud you could also just grind Thieving*
Quest: The Feud (Req: 30 Thieving - Reward: 15k Thieving, you should be around 37 Thieving now)
Train: Thieving level 37 - 42
Quest: Temple of Ikov (Req: 42 Thieving, 40 Ranged - Reward: 10.5k Ranged, 8k Fletching)
Train: 10 Herblore
Quest: The Digsite (Req: 10 Herblore, 10 Agility, 25 Thieving - Reward: 15.3k Mining, 2k Herblore)
Quest: Troll Stronghold (Req 15 Agility)
Train: 50 Firemaking
Train: 53 Thieving
Quest: Desert Treasure (Req 50 Firemaking, 53 Thieving, 50 Magic, 10 Slayer - Reward: 20k Magic)
DDS and D Scim
Quest: Lost City (Req 31 Crafting, 36 Woodcutting - Reward: DDS and D Long)
Don't finish Monkey Madness if you want to Chin your Ranged, since you can't go back to the island on a pure without ruining your defense level.
Quest: Monkey Madness (Reward: D Scim) - DO NOT CLAIM XP REWARD
Additional resources to use when adding up quest reqs/rewards:
XP/Level Chart: http://oldschoolrunescape.wikia.com/wiki/Experience
Quest Skill XP Rewards: http://oldschoolrunescape.wikia.com/wiki/Quest_experience_rewards
I hope you guys enjoy the guide. It's meant to be done step by step for max efficiency in getting all reqs and minimal effort. From this point just AFK Strength/Ranged at Sand Crabs/NMZ and Splash Fire Strike/Fire Wave or Ice Burst! If you want low combat, try doing Pest Control and using the points on Ranged/Strength, Cannoning, or even Ranging Guild mini-game to keep your HP lower. Good luck!!!
Ranged
Train: Mithril Darts at Crabs until 70 or even higher
Train: MSB(imbued) w/ Rune Arrows or Karils Crossbow at NMZ until 75
Train: Blowpipe/Chin until 99
Melee
Train: Brine Sabre/Rune Scimitar until 50 Attack.
Train: Granite Hammer until 55 Strength/60 Attack.
Train: Dragon Sword/Scim or Obby Sword + Necklace until 99 Strength.
Magic
Train: Splash all the way to 99, or use Fire Wave/Burst to quickly get to 94/85 for Ice Barrage/Teleblock.
Ancient Mace Quest Line
(There are some other reqs that were all ready completed in the quests above. If you really want the Ancient Mace, you could consider fitting these quests in to get Crafting/Thieving/Firemaking xp while getting reqs for Desert Treasure/Lost City).
Quest: Rune Mysteries
Quest: Goblin Diplomacy
Quest: The Lost Tribe
Quest: Death to the Dorgeshuun (Reward: 2k Thieving + Ranged)
Quest: The Giant Dwarf (Req: 12 Crafting, 16 Firemaking, 33 Magic, 14 Thieving - Reward: 2.5k Mining, Smithing, Crafting, 1.5k Magic, Thieving, Firemaking).
Quest: Another Slice of H.A.M. (Req: 15 Attack, 25 Prayer - Reward: 3k Prayer, 3k Mining, Ancient Mace)