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 Suggestion: Member Cap
Posted: April 8, 2008 06:09 pmTop
   
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QUOTE (Tmal34 @ April 08, 2008 05:33 pm)
And Valdremia.
The focus of your argument is the belief that the best members are willing to wait because they really want to be in.
That is putting patience at the top of all personal qualities and that isn't necessarily justified. There are other things equally important to patience which good members possess. If someone is not patient they don't automatically turn into a bad member.

Like I have said, when you harp on numbers, quality will become secondary.

I never said "best' members. And I have clearly stated it depends on which focus you're looking at. Quality as oppose to quantity. And its easy to equate that quality if we look at stats and knowledge as the key aspects - measurable by numbers to define "quality". But quality in its own sense cannot be defined by numbers in any sense. Those can be added bonus but not the intrinsic value of quality. It's almost like trying to compare a pear to an orange. But their breed is different, taste is different, the givings are different.

I would rather have 30 strong dedicative members than 200 members moping in the crowd, come and go, come and go.

And, I do not denote that having lack of patience inevitably means a bad member. But it is one of the qualities that signifies the intensity of sincerity and wishes to join. To uphold an amount of patience, requires alot of good reasons enough to stick with it.

To be fair, to balance both requires immense other factors, in a totality sense to keep that balance. In logic and common sense, its almost impossible. Note: "almost" which is giving space to the possibility of the most minute sense.

There is no harm in not implementing this idea but it can add more gains by implementing it, provided, and I will say this again, provided the several aspects of the ups and downs are considered carefully, starting off with a good foundation. Otherwise, it will backfire. Not because the idea is faulty but because there can be slips in not covering its sensitive potential. Note again "sensitive" because its one of a kind.

Btw, I lend most of the thoughts here because I had been a Trial during one of the most high period in WG. And during when it was in its lowest, d-day period. I could safely say I know what it is talking about. And I speak from my own experience where patience and decision to remain to it as to why. I am not saying no one had that experience including you. But I do know the eye-openings that speaks its truth from almost every aspect of what this idea was based on. However, we do have to be aware in how, why and when such implementation should move - up and down the scale of numbers in relation to communal which largely disregards numbers as its core. Hence, it needs careful and good understanding to implement it. When done well, the rewards are more than what the norm brings.

Sure, why fix something when its not damage. Provided we are not always panicking about "Recruitment! Recruitment!" when the numbers are low, coming with all sorts of ideas just to hit those numbers and the tendency to forget, its not those potential numbers that counts but those who stayed and make it greater than numbers. People, the members.
 
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Posted: April 8, 2008 06:27 pmTop
   
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QUOTE (Tmal34 @ April 08, 2008 05:33 pm)
I would never want to suggest anything which hurts WG's community and I do realize that too many members could do that. But do any of us know the right amount to set a cap at?

What if WG had 300 good members and everyone was happy?
Why should the cap limit WG to a third of that?

Right now there is not a problem, so why try and fix one?
If there comes a time when community shows signs of slipping, then THAT is the time to close applications for a while. Right now instigating a cap would be preventing a problem which might never happen.


WG has goals of pulling certain amounts of members to wars, I can see the IAs and talk to people about it. Right now 50-60% is about the max that the clan is pulling. 50ish out of 92.

If you set the cap at 120 for example you are limiting the clan to pulling 65 or so members max. No matter how many activity requirements you put in place, that is pretty much going to be the amount you get, not many clans do better than 60%.

So say that happens. Is WG ok with 65 people?
It would look bad in my opinion to just up the cap everytime you feel like it. If you set something like that it needs to be taken seriously or else there wont be a point to it.

All a cap does is hinder growth.
If you want to hinder growth or if hindering it is necessary then by all means instigate a cap. I just don't see why you would want to kill the current momentum.

I agree with alot of what you are saying Tmal, it is just that I am looking at the long run and you are looking at the short run. Growing at our full potential seems like a good idea but it inherently creates instability in the clan, ill try to explain why:

-Mass recruiting brings in members who are attracted to the strength of WG rather than the clan itself. These members are likely to leave if WG starts doing poorly.
-In a clan with lots of members people do not know eachother very well, and hence create groups of friends (hence all the "crews" we had). They associate more with these groups then with the clan itself. These members are likely to leave as a group if any one of the group decides to leave.

This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.

In the long-term interests of WG, it is better for us to have a member cap. Saying that there is no problem now and so we should not be trying to fix a future problem is extremely short sighted. WG has a history of growth and collapse, and while history is not doomed to repeat itself, we will be proven fools if we do not learn from it.

I agree with your sentiments about not restricting our current momentum. A member cap will infact be less restrictive on our current momentum then stricter membership requirements, because we can keep recruiting at a steady rate until the cap is reached. On the other hand if we make it harder to get into WG by stricter requirement or application standards we risk curtailing our current growth.

I also agree that WG is not ok with 65 people. A member cap ensures that we continue to grow giving us a reputation of an elite clan. Once the cap is reached we can continue to periodically move it up until we reach a number that is a good compromise between strength and community.

Judging on the history of WG, and I have been here for 3+ years without ever leaving so I think I am a good judge, I would say 170 is a good number to stop at.
 
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Posted: April 8, 2008 06:56 pmTop
   


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QUOTE
This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.

I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.

I think 170 members is actually quite reasonable.
It is a large amount, but this clan is set up to handle that. It is not so big that it is unmanageable, and if worst comes to worst, it CAN be adjusted as a last resort.

What I was and am concerned with is a limit being set at 100 or 120.
That is ridiculously low and would hinder WG in my opinion.


Also a member cap should come or an application difficulty increase, not both.
If you are going to only allow 170 in, then keep apps easyish and just do inactivity checks.
If you aren't going to limit it, make them hard and only accept the best members.


 
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Posted: April 8, 2008 07:06 pmTop
   
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QUOTE (Tmal34 @ April 08, 2008 06:56 pm)
QUOTE
This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.

I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.


Allow me to barge in but its truly a +++1. Non contention.

Although I cannot say at what gauge is best but it truly lends itself to the more seasoned and experienced seniors for that. And 170 sounds like it has a high approval rating to start with from just simply here.

IDK but the agreement here is resounding. Danke.
 
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Posted: April 8, 2008 07:29 pmTop
   
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We'd need like 150 if we had any chance of maxing out our CC. When we reach a certain amount of members, maybe like 100 or so, we should start declining more and more people. I dont think we should COMPLETELY block the flow of people

For as long as I know, WG has always been a community where anyone with the requirements are free to join.
 
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Posted: April 8, 2008 07:34 pmTop
   


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150 would be a good cap because think of how great it would be if WG did have 100 or more members come to a full out, and it will only fail if the members that join are not active on the site and in the chat. So keep a lot of inactivity sweeps and it will make sure that a lot of recruits won't kill the clan.
 
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Posted: April 8, 2008 08:48 pmTop
   
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QUOTE (Valdremia @ April 08, 2008 07:06 pm)
QUOTE (Tmal34 @ April 08, 2008 06:56 pm)
QUOTE
This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.

I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.


Allow me to barge in but its truly a +++1. Non contention.

Although I cannot say at what gauge is best but it truly lends itself to the more seasoned and experienced seniors for that. And 170 sounds like it has a high approval rating to start with from just simply here.

IDK but the agreement here is resounding. Danke.

Yes, I think we have some sort of agreement. First of all, as Tmal said we should not have both a member cap and increased application standards. Having both of them would suffocate our intake of new applicants and increased application standards would probably ensure that the member cap is not reached anyways.

Second, we are doing well not and the current growth should not be impeded. If there is a member cap it should not be set so low that it blocks large amounts of new applicants for coming in, and if there is increased application standards it should not be so rigorous that it prevents us from gaining enough members to sustain our current growth.

Third, 170 members seems like a reasonable and sustainable goal for us. This is a good number to ensure that we have a balance of high activity and participation, a strong united community, and can do well in CW or BH if it becomes multi again.


What is at dispute still is what is the best way to reach the 170 member mark and still have high quality of members? My main concern is that increased standards, while insuring higher quality of members, will curtail our growth. A member cap would also have the same problem if it is set too low, however it also cannot be set to high. The number does not have to be a permanent target, but it must be a realistic one. If we set the member cap at 170 right away, we will not see any effects. Say we set the member cap at 120 though, potential members will see that in the near future they will not able able to get into WG unless they hurry, and so we should see a rise in the amount of applications. Once we reach 120 hopefully we will still be receiving applications, and this is a good thing because we cannot expect all of our new members to stay with us. The applicants after the 120 mark can replace those new members who simply do not fit into the clan. We now have a good base (look at runehead, most of the clans ranked above us do not even have 120 members) upon which to improve our reputation as an elite clan. I would expect it to take atleast a month before we are confident enough with demand to raise our member cap, probably to 140 at first, and then maybe a few months later to 170.

Another way to do it would be simply announce that we will accept a max of 10 new members each week for 7 weeks and then cap our memberlist at 170 members. If we can gain 70 members in 7 weeks, that would be phenomenal growth.






 
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Posted: April 8, 2008 09:20 pmTop
   


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If there are 10 applications a week then I would go with that.
I do not like the idea of setting a cap and then moving it. That seems to me like it could look bad. It would make it seem as though we put the cap on simply to rush people and then raised it when they got here.

I think the cap should be relatively permanent. Of course it can be changed, but that shouldn't be the goal in my opinion.
 
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Posted: April 8, 2008 09:22 pmTop
   
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I 100% support.

Seriously, before i left for a bit there was around 10-20 members at a pk etc. I loved it, it felt like a close community. Recently i went to the war where 50 (49 to be picky) members attended. It was crouded and i felt a bit left out :/

Member cap = V.good
 
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Posted: April 8, 2008 09:56 pmTop
   
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QUOTE (Tmal34 @ April 08, 2008 09:20 pm)
If there are 10 applications a week then I would go with that.
I do not like the idea of setting a cap and then moving it. That seems to me like it could look bad. It would make it seem as though we put the cap on simply to rush people and then raised it when they got here.

I think the cap should be relatively permanent. Of course it can be changed, but that shouldn't be the goal in my opinion.

Sounds good to me. We could even use it as a morale booster, as it might be encouraging to many members to know that in 7 weeks we will have 170 members.

Sorry Squelchy, but a member cap does not really mean we will be having less members, it just means we are putting a limit on the number of members we have so we can maintain a healthy community and a stable clan. If all goes as planned we will have enough members to get 100 guardians at a war.
 
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Posted: April 8, 2008 10:26 pmTop
   
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Well, it is overall a good idea. I mean DD is such an important example that people need to think about.

But... About app's...

We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways.
We need to make people joining to have a competition to be a part.

It's just my thoughts...
 
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Posted: April 9, 2008 12:14 amTop
   
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QUOTE (Indivi2you @ April 08, 2008 10:26 pm)
Well, it is overall a good idea. I mean DD is such an important example that people need to think about.

But... About app's...

We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways.
We need to make people joining to have a competition to be a part.

It's just my thoughts...

I somewhat agree with you Saad - I remember my first days in WG, I was told I'd be dropped if I didn't train enough or was active enough, and it really increased my motivation to be part of the elite group that WG consisted of.

If we tighten our applications a bit more, I bet we can accept less people and grow less fast, yet managing to keep members that'll stay for a while, since they fought so hard to get in.
 
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Posted: April 9, 2008 12:57 amTop
   
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QUOTE (Snowzak @ April 09, 2008 12:14 am)
QUOTE (Indivi2you @ April 08, 2008 10:26 pm)
Well, it is overall a good idea. I mean DD is such an important example that people need to think about.

But... About app's...

We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways.
We need to make people joining to have a competition to be a part.

It's just my thoughts...

I somewhat agree with you Saad - I remember my first days in WG, I was told I'd be dropped if I didn't train enough or was active enough, and it really increased my motivation to be part of the elite group that WG consisted of.

If we tighten our applications a bit more, I bet we can accept less people and grow less fast, yet managing to keep members that'll stay for a while, since they fought so hard to get in.

Well, if we do the 70 members thing in 7 weeks memberships will only be competetive if we have over 10 applicants per week. I do not think that is a problem because in the long run the member cap will make membership applications very competetive. We have to get to that point first though. In essense the next 70 members who get in would be given a kind of "free pass" which should encourage more people to apply if they know that it will be alot harder to get in later on.

I do worry though increasing application standards now is litttle premature, and could really hurt our current momentum.
 
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Posted: April 9, 2008 03:08 amTop
   
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90 members by today's standards is already quite large - and the skill potential (efficiency) of these 90 members is not nearly close to what it could be. It's no use having 150 members if a clan of 70 can beat them.

I think we should simply leave it the way it is at the moment, but do start trying to slow down growth to avoid having too many unexperienced/unstable arrivals - this can be done with only a bit more strictness from the App Managers/Council upon accepting the apps, it doesn't need a rework of the app system or a member cap.

I think we should *start* going towards being more demanding in terms of apps.
 
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Posted: April 9, 2008 10:00 amTop
   


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QUOTE (Pazenon @ April 08, 2008 05:59 am)
QUOTE (1l devour 1l @ April 08, 2008 08:46 am)
I dissagree with the part where you said capping 100 members at full outs, this would be stupid because that would make some members wanting to leave, they come to a war and find out they cant go (maybe getting up at an early time just so they can make it), and when they get there they are told they can not come.

Jagex made it that a clanchat could only carry 100 RS players at a time.

OIC well hash.png%^$ jagex then >.>
 
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Posted: April 9, 2008 10:51 amTop
   
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well with what all you write My thinking is that with a cap there be no room for me to stay You might want to sort out your skillers that came to WG

I am working on my combat but even if it lvl 120's I'm just not good at war

*dont all be replying to this either It is just my own feelings*
 
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Posted: April 9, 2008 02:29 pmTop
   
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QUOTE (rachellove9 @ April 09, 2008 10:51 am)
well with what all you write My thinking is that with a cap there be no room for me to stay You might want to sort out your skillers that came to WG

I am working on my combat but even if it lvl 120's I'm just not good at war

*dont all be replying to this either It is just my own feelings*

Yeah, that is something I kind of worry about also, I do not want to see new combat requirements applied to old members just in order to make room for new members. I think the thing to remember though is that if we want to make being a guardian an elite status, we need to value our current members over potential new members. It also would be a sign that we have a weak community if people let you be kicked solely because of your combat level.

Snow, I actually think starting to be a little more demanding in apps is a pretty good idea. In the long run I really want us to be able to cement our repuation as an elite clan by having some sort of application system that is very competitive, but if we impliment such a system right now we are not going to get noticed as a clan that is worth all the effort to get into.

We can always put in a member cap later on if we are doing well, but right now it does seem that support is pretty mixed.
 
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Posted: April 10, 2008 02:40 pmTop
   
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Bad, bad idea.
Efficiency-wise, yes it's alright.
But morals.
Don't forget morality.
We should never shut the doors on people who are eager.
I made WG a clan for all.
Requirements are enough of a deterrent.

Let's be as inclusive as we possibly can.
 
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Posted: April 10, 2008 03:27 pmTop
   
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Yeah I've kind of made it clear in my head that a member cap wouldn't really be ideal. But if we continue at this rate of growth (10 members per week) it IS going to be a tad damaging, in the long run.
 
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Posted: April 10, 2008 04:04 pmTop
   
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Agreed.
I think we should be more strict on our intake rather than give a cap.
If there are truly dedicated and polite people willing to join that won't cause heaps of stress, we shouldn't stop them.
 
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Posted: April 10, 2008 04:22 pmTop
   
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The basis of the idea is good. But as we can see, the intricacies of it encompass many elements.

170 to me it seems, is the ideal max. cap before it grows into the "weak zone" comparing the ratio of quantity:quality. But, this is a figure based on guts, experience and reliance of knowledge to past events - which, surely relies alot (not all) on the analysis of the veterans of the clan to really know better.

If you can compile a chart based on that quadruple x hash.png for you, it will serve you very well.

In retrospective, we cannot ignore "trend".

This means, besides setting ideal numbers to our vision we must also be very aware/sensitive towards the factors influencing the ups and downs of, update, RS and the clan world.

That means you are dealing with manpower economics here. An absolute idea that requires diligence to bring it to its full power.

Personally, I am agreeable about tight application when opposed to too low a cap will bring about detrimental effects. However, I do think when we define "tight" applications in those circumstances, which area are we looking at?

- Overall in combat?
- Overall in skills?
- Overall in overall?
- Overall in maturity?*
- Overall in waiting period?*

*I've placed a mark there because these forms mandatory considerations they work in par with the idea which is very based on communal qualities against the numbers.

Answers to those questions will determine your skewing of the applications (if its adjusted accordingly) according to realistic applications at that time.

Rachellove certainly made a good point. With that in mind, it seems members cap should not be based on making decisions based on applicants' combat/skills - these are numerical gauge. But rather the quality of the apps as in * (mostly). Just my view.

Currently, we have 94 "active" members (judging from the current ML updated) if the activeness in show ups of events is still apparent at this stage we are still very safe. My guts tells me 120 is the spawning ground to start applying this and nurture, before we start increasing in 10s towards anywhere near 170.

At 170 reached it will be a time to decide if it performed its expectations. I don't think we should think too far ahead of ourselves at 170 point mark reached, when we do not know yet how are we handling it right between 120-150 for "higher times".

I do think if we are to do this, we should use the knowledge based from implementation between the fluctuations up to 150, to be confident in dealing with 170 cap, the "ideal" max.

At low times, 100 might be a good point to start for a seasoned clan such as WG. That means, you don't need any caps below that. But it can be used as a point to decide if we are ready communal wise to start heading towards the "big" numbers. With 100-120 as your breathing space for low times. However, we shouldn't be loose about our quality of apps. Anything lower than that I do not think requires capping monitoring. And allow 100-120 as the "flow in" period for exceptional apps to bring the clan forward easily into 170 max.

Having said that, to consider HL and Snow's point on quality apps - if we marry the 2 intentions, we can simply disregard all the concerns about in-betweens number caps and concentrate just on quality apps for anything below the 170 mark for example. To make it simpler. But once that cap is reached, to start implementing this idea, we need to be mindful and not fearful about avoiding to break that cap.

Otherwise, it defeats the purpose to even think about this in the first place.
 
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Posted: April 10, 2008 10:28 pmTop
   
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QUOTE
Currently, we have 94 "active" members (judging from the current ML updated) if the activeness in show ups of events is still apparent at this stage we are still very safe. My guts tells me 120 is the spawning ground to start applying this and nurture, before we start increasing in 10s towards anywhere near 170.


Which is the main reason I decided to post the idea in the first place (even though my point of view has chose an alternative): our rate of activity has dropped greatly, you just need to look at the sign ups for the next war, only about 50 members have READ the post. Whereas two weeks ago, for the 2m war, only 7 HADN'T.
 
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Joined WG in October 2005 - Original DG - Ex-Raid Leader
Proud Council Member from October 21st 2007 to May 19th 2008

Posted: April 11, 2008 07:24 amTop
   
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IRC Nickname: Karlfischer
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Joined: January 12, 2008
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QUOTE (Valdremia @ April 10, 2008 04:22 pm)
The basis of the idea is good. But as we can see, the intricacies of it encompass many elements.

170 to me it seems, is the ideal max. cap before it grows into the "weak zone" comparing the ratio of quantity:quality. But, this is a figure based on guts, experience and reliance of knowledge to past events - which, surely relies alot (not all) on the analysis of the veterans of the clan to really know better.

If you can compile a chart based on that quadruple x hash.png for you, it will serve you very well.

In retrospective, we cannot ignore "trend".

This means, besides setting ideal numbers to our vision we must also be very aware/sensitive towards the factors influencing the ups and downs of, update, RS and the clan world.

That means you are dealing with manpower economics here. An absolute idea that requires diligence to bring it to its full power.

Personally, I am agreeable about tight application when opposed to too low a cap will bring about detrimental effects. However, I do think when we define "tight" applications in those circumstances, which area are we looking at?

- Overall in combat?
- Overall in skills?
- Overall in overall?
- Overall in maturity?*
- Overall in waiting period?*

I ussually do not like to look at WG members is such "economic" (for lack of better word) terms. Certianly I think we serve to benefit as a clan from making such analysis, however there is a tendancy to marginalize the individual member in such decisions.

Lordy did hit on an issue that I have been purposely trying to ignore; how do we justify excluding qualified people from the clan simply because we have run out of spots. I guess in my mind the morality argument Lordy brings up is simply not as strong as the potential benefits in stability from a member cap. I also believe that if a member really really wants to get into WG, eventually that dedication will be evident to us and we will accept that person when a spot opens up.

To be honest I have kind of given up on the possibility of having a member cap. I still think it is a good idea, however there is one fear I have about its implimentation that has somewhat challenged my confidence in the idea. With a member cap there might be too much pressure to demote to emeritus, give arbitrary bans, kick inactives, or remove people under requirements in order to make room for new members in the clan. Considerations of individual members might be completely pushed aside in order to improve the clan as a whole. I have a serious moral delema with the possibility of this happening; it is certianly much more of a moral delema to me than refusing potential members because we have reached our cap.

This idea also seems to be a dead end in that it lacks council support, and has mixed support from WG at large. While it might not be an issue directly, I could not in good concience push through a member cap system if it is directly in opposition to an ideal or value that the founder of WG tried to incorporate into the clan.

If we are moving towards the direction of sticter application requirements in the near future, that is something that I am definitly in support of.
 
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Posted: April 11, 2008 07:43 amTop
   
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IRC Nickname: Kiwi011
Group: Emeritus
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Joined: December 30, 2007
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well, idk but maybe rekindle the sectors a little bit? maybe?

if not that we could have like an fa group. Enough applicants don't make it past trial before they leave, others just leave b/c. So in essence maybe an fa system of some sort or apps only open 2 weeks out of 4 or 1/4 or 1/3 or something. idk. Thats my take.

Edit- Btw, I no council and lordy hate this but tbh, maybe a little bias cant hurt. Those who most actively participate/have been in wg get 1st dibs over others. I mean there is always going to be a little bias, and in things like this i believe its needed.
 
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Posted: April 11, 2008 09:30 amTop
   
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IRC Nickname: Abs
Group: Emeritus
Posts: 2071
Member No.: 4
Joined: December 26, 2007
Total Events Attended: 97
I'm against the idea of a member cap.
As Eugene previously stated, Wg has been a clan for everyone, If someone wanted to join Wg because of its community and brilliant experience but they couldn't because WG had a member cap?

I don't feel comfortable with that.
If we do get as large as 150 Members, I believe we can sort it out.

Let's see what can we do?

We can be more strict on Applications, which has been suggested in the Application Manager Forum & it has been implemented, App Managers, check the forum if you haven't done so.

If we can keep the clan stable, cutting out flames & grudges before they start to get bigger, and increase the bond between members, we wouldn't have to deal with the clan getting too big & destroying itself, because it won't.

The Staff - The staff have been getting pretty old now. I'm not saying they are getting rusty and of no use to us, they are as energetic as ever, with WG in the golden ages, who wouldn't be. However, as you all know, they won't stay forever. The Staff will be in dire need one day, meaning they will look towards the community for potential. Placing a cap on the members could ruin a future staff member, and halt the potential.

Right now, we hit the 85 member mark a while ago, but we still only managed 49 to the full out. We need to make people aware & active again. I know there are a lot of inactives that need to be dealt with.

Let's keep WG free for everyone, like it has been for the past 4.5 years.

~Abs
 
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Wg Council & Secondary Leader - 21/10/07 to 24/12/08
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