. : News : . | . : Message of the Week : . |
You are currently viewing an archive of the Wilderness Guardians clan's IPB1 forums.
These forums were used by WG from 2008 to 2011, and now exist for historical and achival purposes only. For the clan's current forums, CLICK HERE. |
"You are a Wilderness Guardian. That northern wasteland; that land of blood, desolation and death is your dominion. Tonight we are going home." ~His Lordship |
---|---|---|
War Alert: OFF | Raid Alert: OFF | |
PM a WG Official![]() |
Posted: May 19, 2008 11:28 pm ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Karlfischer Group: Ex-Member Posts: 664 Member No.: 124 Joined: January 12, 2008 Total Events Attended: 55 ![]() ![]() ![]() | Here is my suggestion, have a kind of entrance fee that both sides have to pay, and whichever team wins gets the entrance fee of the other team back. However, you cannot gain back more than the fee itself. This is very important because it stops people from doing like 20 v 10 options and gaining more loot for the 10 people. In this scenario if the fee is 50k and the 10 person team wins, they only get 50k back each even though if they were to get the total of what the other team of 20 paid for a fee they would each get 100k back (20x50k=1mil/10 people = 100k ea). Since they only get 50k back though, .5 mil goes to them, and .5 mil exits the RS economy. If the 20 person team wins, they only get 25k each because the total of the 10 person team only adds up to .5 mil (.5 mil/20 people = 25k ea). In addition you can only participate in this non-safe arena once per day. Now, to make sure that RWTers cannot abuse this system and that clans can fairly use it, there are fee brackets. Under 5+ v 5+ = 0k fee 5+ v 5+ = 25k fee 10+ v 10+ = 50k fee 20+ v 20+ = 150k fee 30+ v 30+ = 300k fee 50+ v 50+ = 500k fee 70+ v 70+ = 700k fee 90+ v 90+ = 1 mil fee Additional changes to arena to ensure fairness: Close…but no cigar: If the number of players on either team falls below the amount required in the fee bracket before the middle wall goes up, then the battle is called off and both teams exit the arena. Buffer time: Consider this scenario, you think you are fighting against a clan with even numbers as you (and do not have matched persons enabled). With five seconds to go suddenly 20 more people enter the arena on the opposite side. Now there is no chance you can win, but you leave you will lose your fee anyways. This however will not happen because there will be a buffer time of 30 seconds after the initial 2 minutes have expired. During this short period, no one can enter the arena, but people can leave without penalty (they get their fee back). The middle wall also stays up during this time so that no one can attack. Person cap, Matched persons, and matched levels options: With a person cap enabled, both teams cannot go over a pre-determined number of persons. With matched persons enabled, you can never have more persons in the arena than your opponent. If you want to enter and the amount of persons are the same, it will say “…waiting for other players”, and will let you in once someone other team enters. If one or of your players leaves, then the number of players on both teams must be equal before the buffer time ends. If someone exits of disconnects after the wall is down/buffer time ends, then the players remain uneven. With matched levels, all the total combat levels are added up, and cannot go over a pre-determined number. So for example if the number was set at 2000, team A could have 20 lvl 100s, and team B could have 25 lvl 80s. Retreat: Players will be able to select a retreat or no retreat option. In either case you can exit the arena before the timer has run down (including the buffer time) without any penalties. With the retreat option enabled, if you exit or log out after the wall goes up you keep half of your fee, and the other half goes to the opposing team. With no retreat enabled, if you exit or log out after the wall goes up you lose all of your fee. I really think this would work, as RWTers would need basically a whole clan to perform such an operation. Certainly it would be harder under this system to RWT in clan wars than it would be in BH. Let me know if you see any flaws, or if it can be improved! -------------------- ![]() ![]() | ||||||
Posted: May 20, 2008 12:39 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Kiwi011 Group: Emeritus Posts: 3052 Member No.: 40 Joined: December 30, 2007 Total Events Attended: 21 ![]() ![]() ![]() | It looks great and like it could and would work great but I have a question..... i dont really understand the fees. People like me can't afford to pay 1m for a 100v100 fight in the first place.....so I am kind of confused abut that. -------------------- ![]() | ||||||
Posted: May 20, 2008 12:43 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Kero2|bryan Group: Guest Posts: 1302 Member No.: 91 Joined: January 2, 2008 Total Events Attended: 26 ![]() ![]() ![]() | errr. I dont liek it considering im F2P and thats a hell amount of money i gotta work for. But for others it seems resonable -------------------- Best pure f2p Guardian ![]() Post here http://www.wildernessguardians.com/forum/i...owtopic=20&st=0 ![]() ![]() | ||||||
Posted: May 20, 2008 01:16 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Karlfischer Group: Ex-Member Posts: 664 Member No.: 124 Joined: January 12, 2008 Total Events Attended: 55 ![]() ![]() ![]() |
I changed it to 90 v 90, since it would be hard to get exactly 100 people...1 person might DC, and then the war would not happen. I guess that option is more for clans like the top 10 clans who have enough members to pull 100, and are rich enough to spare 1 mil. Actually, brackets are not the best way to describe this, because it assumes that once you get into another bracket you have to pay the additional fee. I used brackets for lack of a better word, however the brackets extend all the way up to the max opts. That is why the plus signs are there. So more accurately it would be like this: 5 v 5 to 100 v 100 = 25k 10 v 10 to 100 v 100 = 50k 20 v 20 to 100 v 100 = 150k ...and so on. In other words (and this answers your concern too Kero), if there is a war where both teams pull max opts that does not mean that you need to pay 1 mil. In theory then you could pull max opts and set the fee at 25k...but since 25k is not much to gain most clans would probably agree to set it at around 300k. The brackets ensure that you cannot have a 5 v 5 where they are fighting for 500k. Rather, if you want to put 500k on the line, you and your opponent need to each field atleast 50 people. -------------------- ![]() ![]() | ||||||
Posted: May 20, 2008 01:58 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Kiwi011 Group: Emeritus Posts: 3052 Member No.: 40 Joined: December 30, 2007 Total Events Attended: 21 ![]() ![]() ![]() |
ah ok that sounds better. And i dont think many clans would care to go down a bit on cash if the other asks. I like it. What about returning though? Maybe add a selection to be able to have each member return 5 times? w/ a bank right where u spawn then u go through portal and meet up again w/ your clan, 5 minute delay w/ u waiting in jail or something? p.s- ima add a bit of myself in this and say-maybe arena options so you can maybe choose where to have a fight using old school areas: greater demons/members gate/that castle in p2p where chaos ele is? idk i think that would be pretty cool to. but yea just an add on -------------------- ![]() | ||||||
Posted: May 20, 2008 03:20 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Dnovelta Group: Emeritus Posts: 2750 Member No.: 130 Joined: January 20, 2008 Total Events Attended: 137 ![]() ![]() ![]() | Looks like it could work. Everyone on the winning side gets some of the reward money correct? -------------------- ![]() ![]() | ||||||
Posted: May 20, 2008 03:45 am ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Karlfischer Group: Ex-Member Posts: 664 Member No.: 124 Joined: January 12, 2008 Total Events Attended: 55 ![]() ![]() ![]() |
Jagex are already implementing returning or "run ins". It would work the same, people can return until a certain kill count is reached, where upon that team wins. I am not really sure how Jagex is going to implement returning, but it could very well be what you have suggested where they have a delay and waiting room. I think it would be great if you could use old-school areas!! Especially greater demons. I am really glad though that Jagex is coming out with new arenas. And yes, Col, everyone on the winning side gets a share, even if they died or just hid in a corner for the whole fight. -------------------- ![]() ![]() | ||||||
Posted: May 20, 2008 07:57 pm ![]() | |||||||
![]() ![]() ![]() ![]() IRC Nickname: Group: Guests Posts: Member No.: 0 Joined: January 1, 1970 Total Events Attended: 1 ![]() ![]() ![]() | I like the idea but the fees are kinda high.... maby make them 3/4 or 1/2 of what you have. -------------------- | ||||||