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 How to make easy cash, for sets for raids etc.
Posted: January 5, 2009 09:52 pmTop
   
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IRC Nickname: [Narita]
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1.

What do you need?
97k or half a hour to a hours time.

How long does it take?
Picking 30-60mins, spinning 1k p/h.

a. Either buy or pick 1k flax,
b. Home tele to lumby, go upstairs get 28 flax out, go down 1 floor, use flax with spinning wheel, craft bowstrings (15 craft)
c. Go to ge and sell the 1k bow strings for 180-200gp.
d. either buy a rune set or buy 2k flax, spin 2k flax buy 1 rune set and 2k flax again.

2.

What do you need?
A pickaxe. and if possible ghosts ahoy done.

How long does it take?
This method does take longer however it is good mining/smith xp for low levels.
you can buy the iron ore for reduced time.

a. (If buying iron ore skip to "d") Go to ardy, run east then north following the track till you get to a iron/coal rich area.
b. Mine 28 iron (26 is teleing more if you have a familiar, spirit t bird is v effective)
c. Either run or tele to ardy, bank and repeat for 1-2k coal takes about 3 hours.
d. Go to ge and buy rings of forging, 8 for 1k, 16 for 2k. equip one bank the rest.
e. Tele to port phasmas (ecto phial) or fally
f. Smelt the ore
g. Go to ge and sell iron bars for 230-250gp.
h. buy runesets/iron ore/flax and repeat

Also stolen from tsg gudie by woodmidget
For this guide I'm only including the 4 major herb patches since I never use the trollheim patch (available after the "My Arm's Big Adventure" quest), you can include it if you want and since it never gets diseased your profits can be even better.

When it comes to growing herbs I always recommend using super compost and, if you have them, use magic secateurs. Herbs are going to die, it's unavoidable, but over the longterm everyone seems to agree that you average around 6 herbs per seed after you count the herbs that die, for this guide im going to use this average. Many people like to grow ranarr and/or snapdragon because they are worth the most and if you have millions of gp to buy the compost and seeds then by all means go for it (I personally grow Ranarr) but for most people starting out or that don't have a lot of money I always recommend toadflax. Toadflax sells extremely well for a very good price and the seeds cost almost nothing so your investment won't be that much. For this guide I`m going to use Toadflax as my example.





For a more detailed guide on herb farming i recommend tip.it`s excellend guide.

Herb`s take approx. 75-80 minutes to grow and the best part is they grow even while you are logged out. For this guide I`m using the example of you planting 4 toadflax seeds before going to bed and each day logging in to pick them and then playing runescape for around 1 hour a day until you can plant a 2nd round of herbs before logging out. This will give you 8 herb seeds per day planted and picked for an average of 48-50 herbs.

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As you can see the costéprofit breaks down as follows:

* 1 toadflax seed + 1 super compost = 800 gp
* 6 toadflax herbs = 14,300gp

This gives us an average profit of around 13,500gp per seed planted and picked which multiplied by 4 patches is a nice 54,000gp profit. With our assumed 8 seeds per day thats 108,000gp profit with perhaps 15 minutes of effort at most. For others that are logged in for longer you can obviously increase your profits exponentially. There have been many times I`ve planted and picked over 30 seeds in a day which is equal to over 400,000gp profit.

APPOXIMATE PROFIT PER DAY: 108,000gp (8 seeds planted and picked)
Using familiars.

Stealing this from tsg guide by woodmidget.
Requires 41 summoning (the lowest here), this shiny little rasta has a fondness for the herbs. While the IBIS is often used by lower level fishers and the FRUITBAT gets respected by campers, the macaw is arguably the most misunderused familiar in all of RS. Ever wondered how you're going to ever get a high herblore level? While you train at least a dozen other skills in RS you can use a macaw with relative ease and it doesn't cut into xp/h rates in any tangable way so what you get is complete profit at no cost to you in xp.

The Macaw uses 12 summoning points per special (5 specials per full bar) and with each special it produces a random grimy herb (excluding snapdragon, toadflax, spiritweed, and torstol). While it is not guaranteed that you get a herb like the previous 2 foragers, it seems to produce a herb for me approximately 75% of the time so it's still more than worth the use. Typically I use 2 herbcall specials per invent of willows with a roughly 75% herb drop rate meaning I bank between 50-75 (depending on luck) grimy herbs per hour. In all honesty you *DO* get a lot of avantoe/irit/guam/harralander but about half the time you get a ranarr+ herb which bring up the profit per hour considerably depending on some luck.

While you might frown at getting a lot of guams you have to remember that herbcall scrolls sell for 105gp and even the lowly guam, the charlie brown of herbs, sells for almost 500gp each giving you an extremely fair profit. Throw in the 5+ ranarr per hour you'll get as well as other high level herbs that sell for 1500-3000 each and suddenly the profits per hour start picking up.

Giving a profit per hour is difficult with the Macaw since a lot of it depends on luck. In addition I`m unsure if levels influence what herbs you get (im 99 herblore and summoning) so perhaps anyone with lower levels that has tried a macaw can comment, it might turn out that it`s not good at lower levels. That said, the reason why the Macaw get`s the golden midget seal of approval as my personal favourite foraging familiar is that while fishing and woodcutting (as well as other skills) using the Macaw special, unlike the Ibis and Fruitbat, does not cut into hourly xp rates at all and so the 50+ grimy herbs I bank every hour while training are complete profit as well as an almost unending supply of herbs for herblore training and combat. Yesterday I spent a fair amount of time woodcutting with my Macaw and at the end of the day I had a new WC level as well as over 350 grimy herbs banked.

If you are looking at going from level 80 to level 99 that's roughly 165,000 willows. If you bank 2 herbs for every 25 willows you're looking at over 13,000 grimy herbs by the time you achieve 99 WC. Considering you`re looking at probably 1500gp profit average per herb or 100-125 herblore xp per herb you`re talking either 20m gp profit or over 1.5m herblore xp potential.
 
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Posted: January 5, 2009 09:54 pmTop
   
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IRC Nickname: [Narita]
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the user posted images bits are pics from midgeys guide so ignore them=]
 
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Posted: January 5, 2009 10:05 pmTop
   
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Wow good stuff. I also suggest hunting green dragons in wilderness or chaos dungeon. Runecrafting can also be insanely profitable as well.
 
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Posted: January 5, 2009 10:11 pmTop
   
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Thanks Olly, tis pretty good. But i rich smile.gif ish.
 
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Posted: January 5, 2009 10:33 pmTop
   
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QUOTE (Arsenalfan32 @ January 05, 2009 05:05 pm)
Wow good stuff. I also suggest hunting green dragons in wilderness or chaos dungeon. Runecrafting can also be insanely profitable as well.

the greens are usualy very busy i have in the past resorted to pietying anything to get kills. but greens are good and 1-2 hours there can make 3-4 sets.
 
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Posted: January 5, 2009 11:16 pmTop
   


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nice stealing my flax secret. hash.png
 
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Posted: January 6, 2009 12:03 amTop
   
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IRC Nickname: [Narita]
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used it on jaxjoo for 15-50 craft made about 1-2m.
 
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Posted: January 6, 2009 03:05 amTop
   
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IRC Nickname: Dnovelta
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For the herbs, maybe just hint at the fact that sometimes they die.
 
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Posted: January 6, 2009 04:04 pmTop
   
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still getting 11k profit per patch so if 1 or 2 die still 30k profit
 
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Posted: January 6, 2009 04:26 pmTop
   
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Yeah, but it might just be helpful information to add.
 
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Posted: January 6, 2009 04:39 pmTop
   


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You're forgetting so much out of that. Time = money. So mining the iron isn't very cost effective. For flax, do the quest Royal trouble and invest in your kingdom! It pays off more than you know. Maples for nests, the seeds/nests usually will cover costs.
Farming, ALWAYS use super compost, use your magic secateurs for harvesting and plant a MARIGOLD.
Rcing is always good for money, and so is mining ess. Wc, and fishing. Fletching takes a bit to be profitable, but you can do it. Save the bs that you spin, buy or wc yew logs. Make yew longbows. Alch or sell.
 
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Posted: January 6, 2009 05:06 pmTop
   
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marigold doesnt effect herbs.
 
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Posted: January 6, 2009 11:02 pmTop
   
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QUOTE (Narita @ January 06, 2009 12:06 pm)
marigold doesnt effect herbs.

You can make some cash off them though
 
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Posted: January 7, 2009 08:13 amTop
   


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Ooh, i'm gonna try that Macaw thing.
50% of the time im on rs, im just wandering around, being bored.

 
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