November 08, 2021, 04:07:52 pm

Author Topic: PvM Raids  (Read 1763 times)

Offline Mojo gb

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PvM Raids
« on: January 05, 2017, 10:56:43 pm »
Raids was released today, what has been your initial reaction to it?

Offline Rebourne nl

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Re: PvM Raids
« Reply #1 on: January 05, 2017, 11:14:15 pm »
all this effort for such a reward :') :') :') :'). But i think when everyone knows what to do it will speed up the raids.
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Offline Sammyger us

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Re: PvM Raids
« Reply #2 on: January 06, 2017, 04:51:15 am »
What Rebourne said... Rewards need to be adjusted. Other than that people just need to learn every room variation.

Offline Celtic us

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Re: PvM Raids
« Reply #3 on: January 09, 2017, 05:18:51 am »
I think the rewards are fair and just, the better you do at raids the better rewards, i think they should make a medium tier raid and a higher tier raid but people wanted more end game content. But the way they did the rooms and the way you have to get through the raid is great. The mechanics to OLM scream raid boss that have taken ideas from other MMOs and i love it. Gives people something to look forward to. Good job on them to get around Class systems in raids like other MMOs A different perspective on them and well done.

Offline DroVillain us

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Re: PvM Raids
« Reply #4 on: January 09, 2017, 05:12:14 pm »
Need to try this sometime. Haven't done a single one yet




Offline WG Genesis ir

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Re: PvM Raids
« Reply #5 on: January 09, 2017, 05:20:41 pm »
I think Olm is very similar to Nex (not that it's a bad thing). The wall of fire = wall of ice. The red circle where you get targeted is similar to the blood phase. The siphon is also similar to the blood phase. The crystals that protrude from the ground to do damage are similar to the shadow phase. Haven't done Nex since 2012 so that's all I remember.

All in all, I think they're fun and a good addition to oldschool. They'll be even better once people figure out the mechanics of different bosses. This is how bosses should essentially be (similar to GWD) where you generally lose some money or make little profit but have a chance at big drops. I'm not the biggest fan of bosses such as Zulrah (if you can call that a boss) because making consistent but small chunks of money should be what skilling does.

 

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