I've decided on:..
Attack
Strength
Defence
Range - Red Chins, just to see what happens
Prayer
Magic - Astral Runes
Runecrafting
Construction - Mahogany planks and Oak Planks (majority Mahog)
Dungeoneering
Hitpoints
Agility
Herblore - Clean herbs/secondaries: Torstol, Avantoe, Lantadyme, Dwarf weed, Mud runes, Grenwall spikes, Crushed nests.
- Potions: Magic, Range, Super Sets (all 3 dose, not much room to rise on super sets though)
- Unfinished pots: Dwarf weed, (I guess Avantoe aswell)
Thieving
Crafting - Not sure for this one yet
Fletching - Trivial skill?
Slayer
Hunter
Mining
Smithing - Addy and Mithril bars
Fishing
Cooking - Another trivial skill, is it worth worrying about it?
Firemaking - Again, trivial skill, I guess magic logs could rise though?
Woodcutting
Farming - might sell a few seeds here and there, most people only buy 1 farming runs worth of materials.
Summoning - Just make sure you buy your shards (at 23gp or lower each) before the weekend comes, and don't forget to buy the secondaries, they will rise aswell, dunno how much by.