Mk. This is honestly even trickier than I expected since you're on a EU server, I can usually use
TuJ to get a general idea of what a faction's economy is like but that's US-only. Anachronos isn't ranked particularly high on
WoW Progress, either, so I don't want to make many assumptions about the environment you have to work with.
The first thing that comes to mind though is that I wouldn't stockpile for 4.2, or at least not very much. 4K isn't very much to work with, and I'm afraid that it'd limit your diversification too much and potentially be harmful if you put all your gold into one basket and have it not pay off. In comparison, I've got roughly 200K invested in stockpiling right now, so the difference is rather extreme.
If I was in your situation, this is what I could do.
Preparation:
- Level enchanting to 510.
- Stock up on:
- Hypnotic Dusts.
- Celestial Essences.
- Heavenly Shards.
- Some Volatile Air/Life.
- Get Auctionator, or something like it.
- Make shopping lists for:
- Relevant enchanting materials.
- All the enchants you can make.
- Make a spreadsheet that:
- Lists all the enchants you can make, and what materials they require.
- Allows you to input costs for those materials.
- Calculates the production cost for each enchant based on those inputs.
Alternatively, you could take a day or two to master
TSM, which is an auction house addon with integrated profession addons, that will calculate your profit margins and the like for you based on auction house prices. That's a pretty big task, though, and in the end I guess I just prefer fiddling with my own spreadsheets.
Basically what's going to happen in 4.2 is something like this.
- Firelands is released, which guilds will flock to.
- The difficulty of T11 normal content will be nerfed by about 20%.
- Guilds that can't handle Firelands will go back to T11 content.
- People will also be running ZA/ZG to cap their valor points.
- Valor point gear now will become purchasable with justice points.
- Pretty much everybody gets a bunch of new loot.
Enchanting lets you cater to all of these people. You don't need the maelstrom crystal enchants to turn a profit, either. Enchant Chest - Mighty Stats is usually a great enchant to sell for a profit, and you get it at 425 enchanting. Think about all this first, though, and see if you think it's a good idea based on what you know of your server. Without TuJ this requires me to assume quite a bit.
Tailoring is one of the professions I know practically nothing about, so I can't say much there. :-X If you are genuinely interested in stockpiling though, even just a little bit, I'd look at truegold. Most of the 4.2 crafted items will require a bunch of them, and they're on a 1-day transmute CD for alchemists, so the supply will most likely be very limited after a day or so. I'm hoping to see some really high prices for truegold within the first week, but that also goes back to what you think you can reasonably expect to see happen based on what you know of your server. Raw inferno rubies might be another alternative, although not being a JC somewhat limits how much you'd be able to get out of them I guess.
I hope all that was at least marginally helpful; basically look for things people are going to buy, and be in a position to supply them at a personal profit. That's really all there is to it.