Your video talked about the new fish resource and while watching I had another idea.
Most people can tank out 20 levels of wildy with just a handful of brews and some karils or something. Why not make the bait you collect from the zombies or whatever disappear when you leave the wilderness so that you are required to bring food, armor, and convert to the new fish all in one trip? This does make it a little more time invested than making tuna taters so to compensate the new fish could heal 23-25 or so hp?
Then if it gets heavily botted, it will provide an easy way for pkers to get (d bone equivalents) off the botters and will essentially turn the lower foods lobsters and such into higher foods.