Difference between revisions of "PKRI"

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[[File:PKRI 14 January 2025.png|thumb|WG in a PKRI, 14 January 2025]]
 
[[File:PKRI 14 January 2025.png|thumb|WG in a PKRI, 14 January 2025]]
  
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A '''PKRI''' or '''PK Run-in''' (sometimes called a "skirmish") is an [[Old-School RuneScape]] [[PvP]] [[event]] where two or more [[clan]]s encounter each other while on [[PK Trip]]s, and a battle between them ensues. The [[Wilderness Guardians]] frequently engages in PKRIs.
 
 
A '''PKRI''' or '''PK Run-in''' (sometimes called a "skirmish") is am [[Old-School RuneScape]] [[PvP]] [[event]] where two or more [[clan]]s encounter each other while on [[PK Trip]]s, and a battle between them ensues. The [[Wilderness Guardians]] frequently engages in PKRIs.
 
  
 
==Overview==
 
==Overview==

Revision as of 12:48, 31 March 2025

WG in a PKRI, 14 January 2025

A PKRI or PK Run-in (sometimes called a "skirmish") is an Old-School RuneScape PvP event where two or more clans encounter each other while on PK Trips, and a battle between them ensues. The Wilderness Guardians frequently engages in PKRIs.

Overview

PKRIs differ from wars in that a PKRI is not agreed upon by both clans, and there is no preparation involved - a war in which returning (members may re-gear and continue fighting after death) is permitted is simply referred to as a "run-in". If one clan is "hunting" another on a PK trip, the PKRI is referred to as a "hit" (historically an "ambush").

PKRIs almost always take place in the Wilderness, and follow the same general principle as a run-in war: members are expected to return, and victory is achieved when one clan is "cleared" (they do not have enough players on the battlefield to continue fighting) or "ends" (their members ceased to return). However, as there are no pre-determined rules to a PKRI, there are effectively no limitations on tactics, strategies, or equipment.

WG does effectively have a few guidelines for PKRIs, which mostly stem from the clan's rules:

  • WG must not be verbally abusive ("flame") or slander the opposing clan.
  • WG must not wear cheap equipment ("rag", or "1-item"), and will leave the fight if the opposing clan is ragging.

Since around 2010, WG has also avoided PKRIs which lasted over 1 hour in length - though in recent years this has been extended to 2 hours.[citation needed]