Difference between revisions of "War"

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<p>A '''war''' is a PvP engagement between two or more clans. Wars differ from [[PKRI|PK run-ins]] in that wars are planned in advance, generally giving members multiple days' or even weeks' notice to prepare, while PKRIs occur when two clans encounter each other while on [[PK trip]]s. Historically "war" would refer to a knock-out (sometimes called an "all out" or "full out") fight in which players were not allowed to return to the battle after their first death, while a PKRI would generally have players on both sides constantly returning until one clan was "cleared" (they did not have enough players on the battlefield to continue fighting) or "ended" (their members ceased to return). Gradually the phrase "run-in" was applied to planned fights where returning was permitted, and time and kill caps were introduced as alternative methods to determine a victor. The modern clan war can be either a knock-out or a run-in, the latter of which is significantly more popular.</p>
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[[File:WG vs Rune Outlaws 5.jpg|thumb|WG's [[WG vs Rune Outlaws|first war]] against the Rune Outlaws and Knights of Death, 27 November 2004.]]
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 +
<p>A '''war''' is a PvP engagement between two or more clans. Wars differ from [[PKRI|PK run-ins]] in that wars are planned in advance, generally giving members multiple days' or even weeks' notice to prepare, and can be held either in the Wilderness or the Clan Wars Arena. PKRIs occur when two clans encounter each other while on [[PK trip]]s in the Wilderness.</p>
 +
 
 +
<p>Historically, "war" would refer to a knock-out (sometimes called an "all out" or "full out") fight in which players were not allowed to return to the battle after their first death, while a PKRI would generally have players on both sides constantly returning until one clan was "cleared" (they did not have enough players on the battlefield to continue fighting) or "ended" (their members ceased to return). Gradually the phrase "run-in" was applied to planned fights where returning was permitted, and time and kill caps were introduced as alternative methods to determine a victor.</p>
 +
 
 +
<p>Modern clan wars can be either a knock-out or a run-in, the latter of which is significantly more popular within the Wilderness.</p>
 +
 
 +
= Notable Wars =
 +
[[File:WG vs Dead on Arrival.jpg|thumb|[[WG vs Dead on Arrival]], possibly WG's most famous war.]]
 +
 
 +
<p>WG has had thousands of wars over the many years of its existence. Some of the more well-known battles are:</p>
 +
 
 +
<table class="wikitable" style="max-width:1200px;">
 +
<tr>
 +
<th>War</th><th>Date</th><th>Result</th><th>Notes</th>
 +
</tr><tr>
 +
<td>[[WG vs Rune Outlaws (2004)]]</td><td>27-28 November 2004</td><td>Victory by default</td><td>WG's first planned fight.</td>
 +
</tr><tr>
 +
<td>[[WG vs The Unbreakables]]</td><td>5 June 2005</td><td>Victory</td><td>Victory gained widespread recognition for WG.</td>
 +
</tr><tr>
 +
<td>[[WG vs Dead on Arrival]]</td><td>9 July 2005</td><td>Crashed, projected victory</td><td>WG's first P2P war, and the first war in RuneScape to use Ancient Magicks.</td>
 +
</tr><tr>
 +
<td>[[WG vs Black Dragons]]</td><td>7 January 2006</td><td>Victory</td><td>Victory put WG in the top 5 P2P clans.</td>
 +
</tr><tr>
 +
<td>[[X vs DS]]</td><td>22-23 July 2006</td><td>Defeat</td><td>Multiple clan alliance taking on the #2 F2P clan.</td>
 +
</tr><tr>
 +
<td>[[WG vs Crimson Raiders]]</td><td>3 January 2009</td><td>Victory</td><td>Victory gained WG rank 10 on the '''Zybez''' RAW list.</td>
 +
</tr><tr>
 +
<td>[[The Great War]]</td><td>31 January 2010</td><td>Defeat</td><td>Large-scale fight against '''The British Crusaders'''.</td>
 +
</tr><tr>
 +
<td>[[The Battle of Turning Tides]]</td><td>27 June 2010</td><td>Victory</td><td>Large-scale fight against '''Dangerous Business''' which ended a six-month losing streak.</td>
 +
</tr><tr>
 +
<td>[[WG vs Pink Patrons of Pain]]</td><td>9-10 April 2011</td><td>Victory</td><td>War against a clan run by Jagex moderator '''Mod Poppy'''.</td>
 +
</tr><tr>
 +
<td>[[WG vs Poison]]</td><td>5 May 2013</td><td>Crashed, victory</td><td>WG's first war in Old-School RuneScape.</td>
 +
</tr>
 +
</table>
  
 
= Structure =
 
= Structure =
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== Preparation ==
 
== Preparation ==
 +
[[File:WG vs Vengeance.png|thumb|WG prepares to fight '''Vengeance''', 2019]]
  
<p>If an offer for a fight is accepted, the Terms of War are then discussed which include:</p>
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<p>If an offer for a fight is accepted, the terms of war are then discussed which include:</p>
  
 
* The date and time of the war.
 
* The date and time of the war.
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* Any other provisions.
 
* Any other provisions.
  
<p>Once terms are agreed upon, clan members will be notified of the upcoming fight and instructed to prepare. The amount of time ("prep") the clan may have varies greatly, from as little as half an hour to as much as a week or more. The details of the fight will be posted on the forums and members are expected to familiarise themselves with the rules, prepare their accounts in-game to ensure they have the necessary gear and supplies, and make time for themselves to attend the fight when possible.</p>
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<p>Once terms are agreed upon, clan members will be notified of the upcoming fight and instructed to prepare. The amount of time ("prep") the clan may have varies greatly, from as little as half an hour to as much as a week or more. The details of the fight will be posted on the forums and members are expected to familiarise themselves with the rules, prepare their accounts in-game to ensure they have the necessary gear and supplies, and make time for themselves to attend the fight when possible. Large scale wars may occasionally warrant the production of a [[war preparation video]] to relay all of the details to the clan.</p>
  
<p>Just before the starting time, the clan will organise themselves in-game ("mass") at a pre-determined location, usually a bank. Common massing locations for WG are Juliet's House in Varrock and the west bank in East Ardougne. Members will prepare themselves for battle and the will depart once they are ready. WG occasionally enjoys taking part in historical traditions such as marching up into the Wilderness from Edgeville, and occasionally the leadership giving a [[Pre-war speech]] for the most important of fights.</p>
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<p>Just before the starting time, the clan will organise themselves in-game ("mass") at a pre-determined location, usually a bank. Common massing locations for WG are [[Juliet's House]] in Varrock and the west bank in East Ardougne. Members will prepare themselves for battle and the will depart once they are ready. WG occasionally enjoys taking part in historical traditions such as marching up into the Wilderness from Edgeville, and occasionally the leadership giving a [[pre-war speech]] for the most important of fights.</p>
  
 
<p>It is common for the two or more clans fighting to greet each other before the battle, compare starting numbers and cut members to match if necessary, and wish each other good luck. One clan will then "defend" (usually the clan with greater numbers) and take up a defensive formation within the war zone. Common defensive positions are:</p>
 
<p>It is common for the two or more clans fighting to greet each other before the battle, compare starting numbers and cut members to match if necessary, and wish each other good luck. One clan will then "defend" (usually the clan with greater numbers) and take up a defensive formation within the war zone. Common defensive positions are:</p>
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<p>At the end of a war with no issues (clean), it is common for the victor to take a fall-in and take screenshots of their final numbers (taking ending). The clan may also spam messages such as a "good fight" to respect their opponent's performance, and the opposing clan if still present may do the same. All players then leave the area. The staff member who organised the war will post a recap of the war on the [[Forums]] for members to discuss the fight, as well as posting the result on any public communities or social media.</p>
 
<p>At the end of a war with no issues (clean), it is common for the victor to take a fall-in and take screenshots of their final numbers (taking ending). The clan may also spam messages such as a "good fight" to respect their opponent's performance, and the opposing clan if still present may do the same. All players then leave the area. The staff member who organised the war will post a recap of the war on the [[Forums]] for members to discuss the fight, as well as posting the result on any public communities or social media.</p>
 
= Notable Wars =
 
 
<table class="wikitable" style="max-width:1200px;">
 
<tr>
 
<th>War</th><th>Date</th><th>Result</th><th>Notes</th>
 
</tr><tr>
 
<td>[[WG vs Rune Outlaws]]</td><td>27-28 November 2004</td><td>Victory by default</td><td>First planned fight hosted by WG.</td>
 
</tr><tr>
 
<td>[[WG vs The Unbreakables]]</td><td>5 June 2005</td><td>Victory</td><td>Victory gained widespread recognition for WG.</td>
 
</tr><tr>
 
<td>[[WG vs Dead on Arrival]]</td><td>9 July 2005</td><td>Crashed</td><td>First war in RuneScape with the Ancient magic spellbook.</td>
 
</tr><tr>
 
<td>[[WG vs Black Dragons]]</td><td>7 January 2006</td><td>Victory</td><td>Victory put WG in the top 5 P2P clans.</td>
 
</tr><tr>
 
<td>[[X vs DS]]</td><td>22-23 July 2006</td><td>Defeat</td><td>Multiple clan alliance taking on the #2 F2P clan.</td>
 
</tr><tr>
 
<td>[[WG vs Crimson Raiders]]</td><td>3 January 2009</td><td>Victory</td><td>Victory gained WG rank 10 on the Zybez RAW list.</td>
 
</tr><tr>
 
<td>[[The Great War]]</td><td>31 January 2010</td><td>Defeat</td><td>Large-scale fight against The British Crusaders.</td>
 
</tr><tr>
 
<td>[[The Battle of Turning Tides]]</td><td>27 June 2010</td><td>Victory</td><td>Large-scale fight which ended a six-month losing streak.</td>
 
</tr><tr>
 
<td>[[WG vs Pink Patrons of Pain]]</td><td>2011</td><td>Victory</td><td>War against a clan run by Jagex moderator Mod Poppy.</td>
 
</tr><tr>
 
<td>[[WG vs Poison]]</td><td>5 May 2013</td><td>Crashed</td><td>First war in Old-School RuneScape.</td>
 
</tr>
 
</table>
 
 
== The Great War ==
 
 
One of the most important wars in WG's history, and only one of two which have been given a special title. After events which happened in 2008/2009, WG had begun to lose the strength and effort to progress forwards. On January 23rd, His Lordship addressed the issues and WG's plans for the future in a video known as the Great Announcement. The video, which included an address from Council/Warlord Stokenut, also outlined an upcoming war against Dragonwood on the 31st.
 
 
With only a week's preparation given, it was intense. His Lordship followed up the announcement with three war-prep videos and a Flash banner, although he himself could not attend (Due to the real-life meeting #3 taking place). Only hours before the war, Dragonwood pulled out, so WG declared on The British Crusaders for the same day and time.
 
 
WG massed 47 members at Juliet's house in Varrock (An amazing turnout for only a 1-week prep - something WG could not have achieved 6 months previously), each with over 2,000,000 coins worth of gear. Several WG members even changed their RuneScape names for the war (To variations of "WE GOT TEA", a WG reference joke). Despite the incredible amount of work and effort put in by everyone, TBC outpulled with 54 and won the war. However, a large amount of respect from the clan community was paid to both clans, and the war is considered by WG as a morale victory.
 
 
== The Battle of Turning Tides ==
 
[[File:Battle of turning tides.png|thumb|right|The opening spam of the war, taken from Vio's raw footage]]
 
Also shortened to the "Turning Tides war", the fight between WildGuard and Dangerous Business is the second war to be given a unique name. Hosted on June 27th, 2010, His Lordship had originally considered 20 other clans for the war before finalising it with DB. DB were the only clan who would accept the conditions of a P2P, non-returning PvP war on a Sunday.
 
 
The war had one week's preparation, during which His Lordship released a preparation video in the form of a Flash movie. The movie is in the style of a news report, and features various members of WildGuard (All voices were done by His Lordship). It is considered His Lordship's greatest Flash preparation video. An edited verson of the video was released to the public, and can be found here. Signatures were made in a film ticket-style, as well as a Flash-style banner. His Lordship stated that all attendees of the war were to get a limited-edition GuardianScore medal, have their names entered in a draw for a WG T-shirt or cash equivalent, and to have their charater drawn in the next clan Flash movie. The draw for the WG T-shirt was held on July 4th, and was won by RiGiiD.
 
 
The clan massed on World 56 at Juliet's House (As with the Great War and others before it) at 7:00 PM GMT, where His Lordship gave a pre-war speech. The clan walked up to the Monastery where they recharged prayer. WildGuard travelled to the Moss Giants via the Rune Rocks (causing some disruption with revenants), and hopped to the war world of 72. WG was the attacking clan, and charged DB at the Members Gate. One of the most renowned screenshots from the war is WG's opening spam of "Unleash the Guardian Power!" in red, which went off the screen in a 1280x800 resolution.
 
 
Within seconds, many DB were instantly KOed, and WG quickly ended the war in less than 20 minutes. Allegedly, WildGuard only sustained 3 casualties. Their options were counted about 3 minutes into the war, and the total was 114 (38 members) in the Clan Chat. Dangerous Business had 72 options (24 members), confirmed by a leader. Even so, DB was recognised for a great performance, and even matched WildGuard's expensive gear (comprised of more Dragon than Rune). The war gained massive respect for both clans on fansites. WildGuard's victory had ended their losing streak, as they had not won an official war in over half a year.
 
 
A total of five videos of the war were made by three different members of the clan: Underciege, WGStarbreakr (1), (2), and two by WG Keanu (#1 Included). The latter two of these four include His Lordship's pre-war speech, and WG_Keanu's is described by His Lordship as "...the new best WG video, overtaking the DOA war." WG_Keanu later released a 5th video as a clan-only "Director's Cut" version. This version has less special effects and includes audio segments, but not available to the public due to the inclusion of battle tactics and strategies.
 
 
It is also noteable that His Lordship attended this war in a Fighter Torso - with incredibly lower mage defence bonus than the recommended Black Dragonhide body. A similar event occured in the WG vs DoA, where His Lordship wore a Gnome Amulet.
 
 
== WG vs Poison ==
 
 
{{Template:Expert}}
 

Latest revision as of 07:58, 14 July 2020

WG's first war against the Rune Outlaws and Knights of Death, 27 November 2004.

A war is a PvP engagement between two or more clans. Wars differ from PK run-ins in that wars are planned in advance, generally giving members multiple days' or even weeks' notice to prepare, and can be held either in the Wilderness or the Clan Wars Arena. PKRIs occur when two clans encounter each other while on PK trips in the Wilderness.

Historically, "war" would refer to a knock-out (sometimes called an "all out" or "full out") fight in which players were not allowed to return to the battle after their first death, while a PKRI would generally have players on both sides constantly returning until one clan was "cleared" (they did not have enough players on the battlefield to continue fighting) or "ended" (their members ceased to return). Gradually the phrase "run-in" was applied to planned fights where returning was permitted, and time and kill caps were introduced as alternative methods to determine a victor.

Modern clan wars can be either a knock-out or a run-in, the latter of which is significantly more popular within the Wilderness.

Notable Wars

WG vs Dead on Arrival, possibly WG's most famous war.

WG has had thousands of wars over the many years of its existence. Some of the more well-known battles are:

WarDateResultNotes
WG vs Rune Outlaws (2004)27-28 November 2004Victory by defaultWG's first planned fight.
WG vs The Unbreakables5 June 2005VictoryVictory gained widespread recognition for WG.
WG vs Dead on Arrival9 July 2005Crashed, projected victoryWG's first P2P war, and the first war in RuneScape to use Ancient Magicks.
WG vs Black Dragons7 January 2006VictoryVictory put WG in the top 5 P2P clans.
X vs DS22-23 July 2006DefeatMultiple clan alliance taking on the #2 F2P clan.
WG vs Crimson Raiders3 January 2009VictoryVictory gained WG rank 10 on the Zybez RAW list.
The Great War31 January 2010DefeatLarge-scale fight against The British Crusaders.
The Battle of Turning Tides27 June 2010VictoryLarge-scale fight against Dangerous Business which ended a six-month losing streak.
WG vs Pink Patrons of Pain9-10 April 2011VictoryWar against a clan run by Jagex moderator Mod Poppy.
WG vs Poison5 May 2013Crashed, victoryWG's first war in Old-School RuneScape.

Structure

To organise a planned fight, the leadership of one clan chooses an opponent and offers a declaration of war, to which the opponent considers and accepts or rejects. Historically this was done via diplomatic boards on the Forums but is generally simple enough to be done via a message on Discord.

Preparation

WG prepares to fight Vengeance, 2019

If an offer for a fight is accepted, the terms of war are then discussed which include:

  • The date and time of the war.
  • If it will be a P2P or F2P war.
  • If the war will take place in the Wilderness (and if so, what the location and boundaries are) or the Clan Wars Arena (and if so, if there will be multiple rounds).
  • If the war is a knock-out or run-in, and what method should be used to determine the victor.
  • Restrictions on numbers (a "matched-opts" fight will require both clans to start with an even number of members).
  • Restrictions on styles (such as a single-spells fight which prohibits the use of Ice Burst/Barrage).
  • Restrictions on gear (such as a cap on the value of items).
  • Any other provisions.

Once terms are agreed upon, clan members will be notified of the upcoming fight and instructed to prepare. The amount of time ("prep") the clan may have varies greatly, from as little as half an hour to as much as a week or more. The details of the fight will be posted on the forums and members are expected to familiarise themselves with the rules, prepare their accounts in-game to ensure they have the necessary gear and supplies, and make time for themselves to attend the fight when possible. Large scale wars may occasionally warrant the production of a war preparation video to relay all of the details to the clan.

Just before the starting time, the clan will organise themselves in-game ("mass") at a pre-determined location, usually a bank. Common massing locations for WG are Juliet's House in Varrock and the west bank in East Ardougne. Members will prepare themselves for battle and the will depart once they are ready. WG occasionally enjoys taking part in historical traditions such as marching up into the Wilderness from Edgeville, and occasionally the leadership giving a pre-war speech for the most important of fights.

It is common for the two or more clans fighting to greet each other before the battle, compare starting numbers and cut members to match if necessary, and wish each other good luck. One clan will then "defend" (usually the clan with greater numbers) and take up a defensive formation within the war zone. Common defensive positions are:

  • Spread out, sometimes around an obstacle such as a rock or tree. Common in P2P multi-spells fights.
  • A death dot (DD) where members all stand on one square. Common in P2P single-spells fights.
  • A death dance where members all follow each other, making it harder for the attacking clan to right-click and choose a target. Common in F2P fights.
  • A box formation. Common in historical F2P fights.

The attacking clan, when ready, will charge the defending clan and the battle will commence.

Battle

The goal of a knock-out fight is to kill all the members of the opposing clan, while the goals of a run-in vary and can be either:

  • Clear the opposing clan - kill enough of their members so that they cannot continue fighting.
  • Outlast the opposing clan - continue the fight long enough that they decide to "end" and their members stop returning.
  • Have the most members remaining at the end of the fight - a common method of determining a victor in a fight with only a time cap.
  • Obtain more kills than the opposing clan - some CWA fights have a "kill cap" where the first clan to reach a certain number of kills is declared the victor.

In order to ensure victory, clans and members utilise various tactics and strategies to try and beat their opponent.

Offensive Tactics

  • Piling - all members focusing on one enemy player so as to kill them as quickly as possible.
  • Transitioning - switching quickly to a different target in the hopes of catching them off-guard for an easy KO.
  • Clumping - concentrating multi-combat attacks (such as ice barrage and black chinchompas) on enemies that are closely grouped together.
  • Sniping - having a select few members target enemies who are not the current pile (usually mages). Mass-sniping involves all members sniping with no main pile going.
  • Sneak maging - switching into mage robes, casting a spell, and quickly switching back to other gear such as dragonhides.

Defensive Tactics

  • Tanking - switching to armour with high defensive bonuses and eating to try and survive an enemy pile as long as possible.
  • Hugging - manoeuvring around furniture such as trees or rocks to try and clump an enemy pile or delay their attacks.
  • Dragging - running a great distance (sometimes away from the main battle) to disorganise the enemy and/or make them drop the pile.
  • Returning - upon death, re-gearing at a bank and returning to the battle to continue fighting as quickly as possible.

In the event of interference by another clan (crashing), the two fighting clans may choose to leave and restart the fight (possibly in a different location), or team together in order to fight the crashing clan.

Conclusion

At the end of a war with no issues (clean), it is common for the victor to take a fall-in and take screenshots of their final numbers (taking ending). The clan may also spam messages such as a "good fight" to respect their opponent's performance, and the opposing clan if still present may do the same. All players then leave the area. The staff member who organised the war will post a recap of the war on the Forums for members to discuss the fight, as well as posting the result on any public communities or social media.